If you give The Drifter just 20 minutes, you'll be hooked for another 10 hours
REVIEW: A unique Australian game that has much broader appeal than just those into point-and-click adventures. If only I played another 10 minutes before initially bouncing off it.
It was a classic case of too many games, too little time.
I downloaded The Drifter at the end of October. I could only play it on my Steam Deck — a less frequented device for me — so the game was already at a disadvantage. I booted it up, played 10 minutes to get the gist ahead of a developer interview with co-creator Dave Lloyd from Powerhoof for another story.
I remember saying the game was a unique commentary on homelessness on the call. Lloyd played a straight bat at the time, agreeing with my point. In retrospect, he must have eye-rolled on the other end of the line — another games journalist who has no bloody idea. This game is as much about homelessness as Stranger Things is about the ‘80s. It’s a present theme, it’s interesting, sure, but it’s so far from the core story.
As a result, I was intrigued, but it didn’t grab me. In that month I’d bought six other games and expansions. I was midway through



