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Margot's avatar

I work in tech and we have been pushing accessibility forward in our teams and it has been great to see the recognition. We had a blind tester in showing us how they navigated our website and it was eye opening and makes you really think about design and changing things or not.

So this is a topic I find really interesting in the gaming world. Not only do you have a screen but each time the controls can be different and the objectives are different. So how do you design things in a universally accessible way? Generally good accessibility benefits everyone so it’s definitely a good thing.

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Oya's avatar

This is great. I work specifically in the mobile game industry, and can attest that accessibility is not a priority for most companies. It is only after feedback that it is considered, and usually it is implemented if it benefits the company in a substantial way. I hope that it'll change one day, and it is great that the developers of Land of Livia are already taking the necessary steps to ensure accessibility. Though I do knowthat it is not easy to make games accessible with one single change - it is a really broad spectrum that you need to focus on what to change and what to keep. Especially since mobile games are generally made with a small team of developers - with exceptions of course.

But I'm hopeful towards a better future for more accessible games! Especially with the right encouragement to the developers and companies (awards, benefits etc), I believe the industry can become more inclusive towards all players

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