The Outer Worlds 2 feels like another victim of ‘game-passification’
REVIEW: The sequel refines the combat but frustratingly loses sight of what made the original special: meaningful choice
It’s one of the most absurd ways to end a videogame. In the original The Outer Worlds, the fastest way to finish is to fly a spaceship into the sun.
To do this, you need to create a low-intelligence character, and then when prompted insist that you personally – instead of an AI – will do the maths required for a complex space jump on a derelict spaceship.
The ship’s computer chimes in: “Does your captain seriously intend to do a micro jump in-system with engines that haven’t been powered in 70 years? On a derelict ship?”
Your AI replies: “That’s what my captain intends, yes.”



