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Lawrence 'Scanlines' Lichfield's avatar

I'm happy to see that writing here has enriched someone else's personal life as much as it has enriched mine. I know everyone says this but while playing games both old and new I genuinely ask myself "I wonder what *X Substacker* thinks of this?"

The monetisation question is a difficult one, I think whatever you decide to do in future will probably be a good choice.

To be honest, a lot of your work here has really changed/healed my image of video game journalism. Before writing here I had the same image everyone else has: journalists being terrible at games and take a quick buck for favourable reviews but you have the ability to pull together the community here that nobody else does and when we did Requiem I felt we'd come to the same conclusions about it. You keep a much cleaner, more professional style than me but I feel the same passion for the medium in your writing all the same.

Peter Monks's avatar

Harrison, never forget your contribution to the games community as a whole. Who would have thought that a professional, jet-setting journalist such as yourself would still be actively communicating with lowly nobodies like me?

One of the differences about you and your work that keeps me engaged is that you write about what you want because you are passionate about it, and it shows. I have long since dropped most games news outlets simply because it is churned out nonsense that could be summarised in a paragraph; content filler to waste space and grab attention. Your articles are clearly deeply researched, well thought out, and interesting, focused on the topic at hand. Even without attaching money to it, everything you produce provides value.

The only difference between you and me is that this is my hobby and this is your job, yet you manage to bridge that gap so well. I stay out of monetisation discussions because that isn't my goal personally; you do you and I'm sure you'll figure something out. I'm glad that Infinite Lives will live up to its name and continue onward.

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